Real-Time Virtual Reality
Cinematic gaming engines—Unity and Unreal—rebuilt as architectural design tools. Real-time navigation, real-time material changes, headset-ready immersion before a single trade mobilizes.
Using cinematic gaming software, Interface builds real-time 3D environments where the user defines pace and direction. Lighting, configuration, and materials change on demand. The technology was built for games; we use it to give clients a way to experience and understand a building or space long before construction begins.
How it worksAn in-house engine, in the browser
Interface builds and maintains its own real-time engine, running natively in the browser on WebGPU and three.js. For 1401 Wilson Boulevard in Rosslyn, that meant twin towers inside a ten-building context model, with a guided camera tour, live day-to-dusk lighting, and materials calibrated against the project's finished V-Ray marketing renders. No plugin, no install: a link opens the building. Live demos are available on request.
Interactive presentations
Phasing options, lighting variants, and material swaps surfaced as buttons inside the experience. Stakeholders compare scenarios in real time during a meeting rather than chasing email follow-ups. The same builds also deploy as in-office kiosks: for Tysons Corner Center, a Unity interactive tour of one of the country's largest shopping centers runs as a leasing and marketing station, gaming technology rebuilt as a sales tool.
VR walk-throughs
Headset-driven (Oculus, Meta Quest) immersive walk-throughs for scale and spatial understanding. The user physically moves through the design at human scale.
Beyond marketing: change management
The same immersive toolset serves work that never touches a leasing office. For Intuitive, the surgical-robotics leader, Interface produced 360° VR tours, animation, and visualization used for workplace change management: helping teams understand a changing environment before it changed around them.
Engine choices
Unreal for high-fidelity architectural lighting and large-scale exterior environments. Unity for lighter web/mobile deployments and rapid prototyping. We pick per project; the deliverable does not change.
Approval committees, investors, and tenants see decisions clearly when they can move through them. A 4-minute headset session resolves questions that take a 30-page rendering deck and three meetings to answer in the traditional process.
Selected work

Capital One Hall VR
A Virtual 360º Grand Opening
Tysons Interactive
Building for the Future
1000 Wilson Boulevard
Visualizing Amenities with VR
Ballston Quarter
Virtual reality to aid leasing effort.Where it earns its keep
- +Pre-construction client review
- +Investor and capital pitch
- +Community approval and planning meetings
- +Pre-leasing and tenant marketing
- +Internal design coordination
- +Workplace change management
About Real-Time Virtual Reality
What hardware do clients need to view a real-time VR experience?
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How long does a real-time VR build take?
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Can the experience be branded or customized per client?
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